Yesterday, Hi-Rez issued a hot fix to take care of issues plaguing SMITE’s public test server — on which SMITE PC players can give a beta test of Season 5 a spin before it hits the live client — such as perma-Cursed Ankh and not being able to sell blessings. Today, another patch was released for the PTS. This one includes balance changes.

The hot fix patch notes are separated into three sections: map changes, balance changes and bug fixes. Read below for the patch notes or visit the post on SMITE’s official forums here.
Map Changes
- Increased Gold Fury Health per Minute from 225 to 275
- Increased Pyromancer Health per Minute from 200 to 250
- Increased Fire Giant Health per Minute from 175 to 225
- Added 5 XP per Minute to Fire Giant/Enhanced Fire Giant
- Reduced Lane Minion Gold per 3 Minute from 1 to 0.5
- Reduced Jungle Camps Gold per 3 Minutes from 2 to 1.5
- Lane Minion and Jungle Camp scaling caps at 21 minutes, This means their “worth” will increase 7 times total, each for the above amount.
- Jungle Boss scaling caps at 25 minutes (Same as S4 but added for reference)
Balance Changes
- All Recommended Item sets have been updated to include S5 items
- Blessings
- Mage’s Blessing
- Decrease Bonus Damage on Abilities from 30 to 25
- Decrease MP5 from 3 to 2 per stack
- Hunter’s Blessing
- Increased MP5 from 5 to 10
- Warrior’s Blessing
- Increased Health from 50 to 100
- Added +40 mana restored per god damage trigger
- Mage’s Blessing
- Items
- Obsidian Shard / Titan’s Bane / Spell Focus / Warrior’s Bane
- Description and Design updated to apply all % pen to gods only (even the non-scaling part)
- Typhon’s Fang
- Update description to make the items effects more clear.
- Typhon’s Fang increases healing gained from lifesteal, and thus allows higher lifesteal than the 65% cap
- The Power bonus from lifesteal from this item is not affected by the other part of the passive.
- Hide of The Urchin
- Fixed an issue where the timer that regenerated the shield would stop after a death
- Gauntlet of Thebes
- This item now stacks off of jungle monster assists too
- Reinforced Boots/Greaves
- Increase Cost to 1550
- Obsidian Shard / Titan’s Bane / Spell Focus / Warrior’s Bane
- Gods
- Anubis
- Passive description update
- Change Sorrow bonus lifesteal from item stats to bonus healing from lifesteal
- This has been changed to be more consistent with typhons
- The cap is still 65% lifesteal but anubis can get additional healing beyond that through his passive
- Passive Abilities
- General Note
- ALL gods who have passive abilities that can deal damage should trigger items. These abilities will trigger ability based passives by default. (Mages Blessing, Spear of the Magus)
- Many gods who fit in the above character have their bonus damage listed as basic attack damage. Those will trigger basic attack items. (Hunters Blessing, Telkhines Ring)
- Any gods that are not listed here should adhere to the rules above.
- Some gods have their own item trigger effects that should be described in the abilities
- Cernunnos Passive triggers no items
- Izanami Triggers them only on first target hit
- Erlang Shen applies debuffs 2x and damage at a reduced fraction
- AMC
- Bees (Passive Ability)
- This damage dealt by this ability now triggers mages blessing
- Bees (Passive Ability)
- Susano
- Gathering Storm (Passive Ability)
- This damage dealt by this ability now triggers mages blessing
- Gathering Storm (Passive Ability)
- Agni
- Combustion (Passive Ability)
- This damage dealt by this ability now triggers mages blessing
- Combustion (Passive Ability)
- Athena
- Reach (Passive Ability)
- This ability has been adjusted to deal only basic attack damage, and thus only trigger basic attack item effects
- Reach (Passive Ability)
- Terra
- Standing Stones (Passive Ability)
- This ability has been adjusted to deal only basic attack damage, and thus only trigger basic attack item effects
- Standing Stones (Passive Ability)
- General Note
- Anubis
Bug Fixes
- Fixed an issue where Minion Spawner Doors in Season 5 Conquest map don’t align
- Fixed an issue where souls made by Cerberus third ability don’t take damage from abilities
- Fixed Aphrodite and soul mate have weird material applied during Aphro’s ult
- Increase tankiness of Jungle Bosses
- Add cap to XP/Gold scaling to Jungle Camps and Minions (Cap of 8)
- Add cap to XP/Gold scaling to Jungle Bosses (Cap of 25)
- Fix collision towards the back of each base and side lanes
- Fire Giant and Gold Fury will now trigger Accolade Alerts when killed
- Fixed an issue where S5 Conquest Death Camera can get stuck in Titans’ Crystal
- Updated Cerberus ultimate to only suspend Gods in the air
- Fixed an issue where Cerberus’s souls sometimes prevented him from auto attacking his target.
- Fixed an issue where Cerberus soul could body block auto attacks
The patch is available to download now for SMITE’s PC public test server.
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