SMITE 5.11 Life and Death patch notes released: Baron Samedi, audio overhaul and more

SMITE developer Hi-Rez Studios officially released the patch notes for 5.11: Life and Death. The patch finally introduces the Voodoo pantheon, which was announced at January’s Hi-Rez Expo, with its first god, Baron Samedi. There are the usual new cosmetics to be expected, and Hi-Rez has also overhauled many of the ability sound affects for skins that players have called pay-to-win because of silent or quiet effects.

First Voodoo god: Baron Samedi (Mage)

Passive: Hysteria

Baron shares Baron’s Brew, a powerful restorative chalice, with his allies from the Item Shop. Enemies hit by Baron will have Hysteria applied to them. Baron’s abilities interact with Hysteria to provide bonus effects. Targets at Max Hysteria take 25% additional damage from Baron Samedi.

Baron’s Brew:

  • Costs 150g
  • Heals 140 Health and 100 Mana over 20 seconds
  • 3 Charge Chalice style consumable


  • Baron applies 2 Hysteria per Basic Attack
  • Each Ability applies a unique amount of Hysteria
  • All of his Abilities have a new effect on enemies with 30 Hysteria
  • All of his Abilities deal more damage if the target has 70 (max) Hysteria
Baron Samedi Card Art SMITE
Baron Samedi’s default card art

Ability 1: Vivid Gaze

Baron Samedi animates two skulls, both which briefly charge before firing beams of voodoo magic that damages enemies. The beams meet at a crossroads of Baron Samedi’s choosing. Enemies hit by both beams take 15% damage on the second hit.

If the enemy god hit is above 30 Hysteria, their Physical Power, Magical Power, and Attack Speed are reduced

  • Damage 90/140/190/240/290 + 60% of your Magical Power
  • Power Reduction: 30%
  • Attack Speed Reduction: 30%
  • Hysteria per Beam: 10 (up to 20)
  • Mana Cost 55/60/65/70/75
  • Cooldown 9s

Ability 2: Consign Spirits

Baron Samedi guides restless spirits to the ground and buries them. After a brief delay the ground erupts, damaging enemies standing in the area. If an enemy god is hit, friendly spirits fly the from the area and heal allies near the explosion or by Baron Samedi.

If the enemy god hit is above 30 Hysteria the friendly spirit cleanses slows, makes allies immune to slows, and increases their Movement Speed.

  • Damage: 70/125/180/235/290 + 70% of your Magical Power
  • Flat Heal 40/65/90/115/140 + 10% of your Magical Power
  • Missing Health Heal: 15%
  • Movement Speed Increase: 20/25/30/35/40%
  • Hysteria per Hit: 20
  • Mana Cost: 75
  • Cooldown: 15/14/13/12/11s
Red Rum Baron Samedi SMITE Recolor
Baron Samedi’s Red Rum recolor skin

Ability 3: Wrap It Up

Baron Samedi throws his snake forward, wrapping any enemy god hit and dealing damage every .5s for 4s and slowing them until they are rooted.

If a god hit is above 30 Hysteria, the snake will also lash out at nearby enemy gods who stand too close after 1s. Enemies hit by this are injected with venom that slows them until they are rooted and deals the same damage but instantly rather than over 4s.

  • Damage per Tick: 10/18/26/34/42 + 5% of your Magical Power
  • Slow Duration: 1.75s
  • Root Duration: 0.75s
  • Hysteria per Tick: 5 (up to 40)
  • Mana Cost: 60/65/70/75/80
  • Cooldown: 12s

Ultimate Ability: Life of the Party

Baron Samedi pulls the souls of the living towards his Coffin, becoming CC Immune and taking 50% reduced damage. Enemy gods within range are pulled towards the Coffin and take damage every .33s. When an enemy god gets too close to the coffin their soul is ripped out, causing them to be stunned, take a large amount of damage based on their total health and gain max Hysteria. This ability persists for 3.5s or until an enemy god is pulled to the coffin.

If targets being pulled are above 30 Hysteria, the pull strength is increased on them.

  • Damage per Tick: 17/24/31/38/45 + 6% of your Magical Power
  • Damage on Coffin Hit: 140/210/280/350/420 +50% of your Magical Power
  • Total Health Damage: 15%
  • Stun Duration: 2s
  • Hysteria per Tick: 8 (up to 80)
  • Mana Cost: 70/75/80/85/90
  • Cooldown: 90s
Baron Samedi Mastery Skins SMITE
Baron Samedi’s mastery skins

New skins

Hi-Rez continues to add new skins to the Divine Uprising event. The Slavic Chest was completed with the release of patch 5.10: Medusa’s Deathmatch, and now begins the Voodoo Chest.

  • Baron Samedi default skin
  • Baron Samedi Red Rum recolor skin (favor)
  • Plague Lord Hades (exclusive, Divine Uprising event)
  • Evil Spirits Bacchus (exclusive, Divine Uprising event)
  • Star Spangled Nike (exclusive)

Bug fixes

According to Hi-Rez, a lot of attention was devoted to bug fixes with patch 5.11. Notably, many audio sounds have been adjusted for different skins. Some skins players referred to as pay-to-win because of quiet effects, meaning enemies couldn’t appropriately hear and respond to the audio cue in time. There were also audio fixes to announcer packs or voice packs players thought were too loud or too quiet.

In addition, expect general fixes, fixes for spectator mode, console-specific fixes, Medusa’s Deathmatch Adventure mode fixes, and fixes to items and gods.

Plague Lord Hades SMITE Skin
Plague Lord Hades skin

Audio bug fixes

  • Brimstone Demon Thor Ultimate Audio Volume has been Increased
  • All Thor skins (including default) have had an audio pass to make sure the Ultimate audio is equal volume and heard at equal range
  • All Ra skins (including default) have had an audio pass to make sure the Ultimate audio is equal volume and heard at equal range
  • Kitsune, Kage, Zenko and Final Fusion Ratatoskr Ultimate Audio Volume has been Increased
  • Revenant Achilles Ultimate Audio Volume has been Increased
  • All Kukulkan skins (including default) have had an audio pass to make sure the Whirlwind audio is equal volume and heard at equal range
  • Dragon’s Light Sobek Ultimate Audio has been adjusted to better match base Sobek and other Sobek Skins
  • The Tina, Ganesha, Sol, and Chaac Announcer Packs have been remastered for consistency
  • The Voice Packs for Laughing Skull Bakasura, Orbital Strike Rama, Ski Patrol Skadi, and Enyo Bellona have been remastered for consistency

General bug fixes

  • Fixed an issue where Hiding god stats would also hide mastery roman numeral
  • Fixed an issue where the popular item tab would show evolved items instead of T3 items, and thus make them difficult to buy into
  • Fixed an issue where stance changing gods passive meter cooldown timers didn’t match ability bar cooldowns
  • Added death recap and recent damage (T screen) icons to many damage sources that previously had no icon on those screens
  • Fixed an issue where old loading frames would display the FP for the wrong season
  • Fixed an issue where players would get taken to a reconnect screen when logging in with the error message “EULA Declined”

Spectator bug fixes

  • Fixed an issue where queueing to spectate wouldn’t show any feedback the queue had begun
  • Fixed an issue where after spectating a match players could be locked out of using the main menu
  • Fixed an issue where the countdown timer for a spectator match wasn’t showing
Evil Spirits Bacchus SMITE Skin
Evil Spirits Bacchus skin

Xbox One and PlayStation 4 bug fixes

  • Fixed an issue where buying a skin inside match lobby would show your previously equipped skin as equipped instead of the new one
  • You can now set more than 1 of a consumable to be set inside the item builder
  • Fixed an issue where avatars wouldn’t show their price
  • Fixed an issue where items banned in a game mode would appear purchasable
  • Fixed an issue where players could get stuck when visiting custom match list while in a multi queue
  • Fixed issues where clan screen UI button navigation wasn’t working as intended
  • Fixed an issue where UI button navigation wasn’t working while friends or party screen was open
  • Fixed an issue where Training Map callouts are missing
  • Fixed an issue where Store UI for bundles are repeating bundles and not selecting on 2nd page
  • Fixed an issue where opening the shell can result in the screen being shifted to the left
  • Fixed an issue where no Coupon banner would show up for items that qualify for coupon

Medusa’s Deathmatch Adventure mode bug fixes

  • Fixed an issue where players could get stuck in the base doors
  • Fixed an issue where buying potions while having a full inventory could let you consume them in base

Item and god fixes

  • Stone of Binding: This ability no longer stacks if multiple gods buy the item
  • Evolved Hide of the Urchin: Selling the evolved version of this item will now remove shield stacks from you
  • Artemis: Fixed an issue where pushing/grabbing an enemy who was recently hit by an Artemis trap would cause them to be pulled quickly back to the trap
  • Vulcan: Fixed an issue where Vulcan’s inferno cannon would be invisible on the Joust map while playing in Spanish or Portuguese language
  • The Morrigan: Fixed an issue where The Morrigan’s Items would not appear on the scoreboard when she used her Ultimate ability
  • Zhong Kui: Fixed an issue where his passive meter wasnt accurately animating changes in soul stacks

Other cosmetic additions

  • Voodoo Loading Frame
  • Voodoo Recall Skin
  • Voodoo Global Emote

New announcer packs

  • Ra’Merica Announcer Pack
  • Constable Moosejaw Announcer Pack
Star Spangled Nike SMITE Skin
Star Spangled Nike skin

Chest additions

Awesome Chest

  • Itty Bitty Chee Bee Ah Muzen Cab
  • Elegant Nemesis
  • Orbital Scout Artemis
  • Sky Tech Zeus
  • Dark Matter Khepri

Godlike Chest

  • Kawaii Pop Bastet
  • Firedance Xbalanque
  • Life’s a Beach Geb

Fantasy Points Store rotation

  • Crikeydile Sobek
  • Bae Watch Cu Chulainn
  • Shaolin Monk-ey Hun Batz

Balance changes

Of course, like any SMITE patch, there are a wealth of new balance changes to take into account when building gods and choosing which character to play.

Item balance changes

Breastplate Nerf

  • Increased Cost from 500 to 600
  • Silver Breastplate is increased from 950 to 1050 as a result
  • Decreased Hide of the Nemean Lion/Breastplate of Valor/Spectral armor by 100 to keep them at the same price as previous patches

Gladiator’s Shield Buff

  • Increased Physical Power from 15 to 20
Rod of Asclepius Nerf
  • Decrease Health from 250 to 200
  • Decrease Movement Speed from 10% to 7%

Rod of Healing Nerf

  • Decreased Health from 150 to 100
  • Decreased Movement Speed from 7% to 5%

Shaman’s Ring Nerf

  • Damage required to stack this item is now counted post-mitigation

Void Shield Buff

  • Decreased Cost from 2700 to 2600
  • Increased Health from 100 to 150

God balance changes

Ah Muzen Cab Nerf/Buff


  • This ability no longer disarms enemies


  • Increased Attack Speed Buff from 10/15/20/25/30% to 10/17.5/25/32.5/40%
  • Increased Movement Speed Buff from 5/10/15/20/25% to 10/15/20/25/30%

Aphrodite Nerf

Love Birds

  • Decreased Magical Power Scaling of the Heal from 15% per tick 12.5% per tick (90% total to 75%)
Apollo Buff
Across the Sky
  • Enemies hit by the last tick of the ultimate landing be be knocked up.
    • Knockup is a straight up and low height

Awilix Buff

Summon Suku

  • Increased strafe speed on Suku by changing Hard Cap on movement speed from 175 to 225
  • Updated ability description to show this is a speed cap not percent reduction of speed

Gravity Surge

  • Decreased Cooldown from 90s to 90/85/80/75/70s

Khepri Buff


  • Increased Radius from 30 to 40


  • Khepri Now gains 10/15/20/25/30 Magical and Physical Protections while holding an enemy God he hit with Abduct

Osiris Buff

  • Increased Base Damage from 60/105/150/195/240 to 60/110/160/210/260

Lord of the Afterlife

  • Decrease cooldown from 90s to 75s

Ra Nerf

Searing Pain

  • Increased cooldown from 70/65/60/55/50s to 80/75/70/65/60s

The Morrigan Buff


  • Increased Movement Speed from 20/25/30/35/40% to 30/32.5/35/37.5/40%

Tyr Buff


  • Guard Stance of this ability now Disarms enemy gods for 1.5s
  • Guard Stance damage is now separated from assault stance
  • Guard Stance damage increased from 40/90/140/190/240 to 70/120/170/220/270 (assault stance damage is unchanged)

Xbalanque Nerf

Dead of Night

  • Damage required to stack is now counted post-mitigation
  • Adjusted buff bar icons to show difference between damage counter stacks and Physical Power buff stacks

Darkest of Nights

  • Increased Cooldown from 90s to 110s

Release date

SMITE’s new patch schedule dictates that patches will be released when they are ready, so there is no release date yet. The patch is, however, playable on the SMITE public test server, which can be downloaded from Steam.

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