SMITE 5.13 Mid-Season Update patch notes released: solo queue ranked, timed queues, commendation system, god reworks and more

The SMITE 5.13: Mid-Season Update patch notes are here. Aside from the start of a new season, middle of the season patches are as big as it gets in SMITE, so sit tight and clear some time out of your day to read the changes. The Season 5 Mid-Season Update includes a ranked overhaul including a return to solo queue only in Ranked Conquest, a new player commendation system, and changes to jungle practice.

Half-Life Baron Samedi SMITE Skin
Half-Life Baron Samedi skin

New skins

First, let’s just get the new skins out of the way:

  • Plushie Ganesha (limited)
  • Half-Life Baron Samedi (exclusive)
  • Nightbane Jing Wei (exclusive)
  • Hellscape Cernunnos (exclusive)
  • Geek Beak Thoth (exclusive)
  • Pup Patrol Cerberus (exclusive)
  • Cherrybomb Sol (exclusive)

Commendation system and reporting changes

Then let’s get into the newest feature: a brand-new commendation system. Instead of punishing players with poor behavior, Hi-Rez looks to reward everyday players who are able to conduct themselves like normal human beings who don’t yell at random people in a video game.

“Nothing can put a damper on that quicker than someone who is creating a negative environment,” wrote Hi-Rez in the patch notes.

The commendation system lets players give each other a pat on the back when they “[act] as strong guides, show great teamwork, or are just plain friendly.” Commendations get rolled up into a points system, and so does playing at 100% Goodwill, SMITE’s little-used system that used to only let players with a better reputation earn more favor.

These rewards can be earned monthly:

  • 300 Points
    • Team Skin Booster
  • 450 Points
    • Triumphant Champion Chest
  • 600 Points
    • Triumphant Godlike Chest

And those who are not banned all season receive the following rewards:

  • Baron Samedi Skin
  • Comradery Loading Frame
  • Goodwill Jump Stamp
  • Baron Chibi Avatar
  • Goodwill Global Emote

Along with the commendation, the report system is undergoing changes to make reporting more effective. Player behavior is more closely tracked in game, and at the end of a match, teammates may be prompted to provide additional information if a player met certain criteria. Players found abusing the VGS system may also have their access to VGS limited.

And, speaking of Goodwill, that outdated system has been revamped as well:

  • Goodwill now provides protection against single instances of negative behavior or reports.
  • Goodwill is now gained more gradually after completing games and when players commend you.

With an adjustment to the rewards Goodwill provides:

  • Reduced Favor bonus at maximum goodwill from 30% to 15%.
  • Added a 15% bonus to FP gains from matches at Maximum Goodwill.
  • Games played at Maximum Goodwill contribute towards the monthly rewards in the Player Commendation system.

Lastly, Hi-Rez is increasing the presence of the support team, sending out punishments “more often on a weekly basis.”

Timed queues return

Those who played SMITE in its early days may remember a time when queues counted down instead of up. Timed queues will make a return in patch 5.13. In the old system, players could see how long until a match would be made for a specific mode. See a screenshot of the olden days below to get an idea how it worked:

  • All Normal and Ranked game modes will be changed to a “Timed Queue” system
  • Timed Queues will show a constant countdown timer that indicates when the next match of that mode will begin
  • Players can see all timers for all modes at all times, allowing them to make decisions accordingly
  • When the timer reaches 0, all players in the queue will be sent a prompt to accept the match
  • Matchmaking will be done after accepting, so there is no penalty to declining the queue pop
  • The matchmaking will occur during a 20s period after accepting

Return of “big boy games”

In addition to timed queues, Hi-Rez promises that the top 10 players in the Ranked Conquest queue will play together every time. In SMITE’s early days, fans called these “big boy games,” and they were a joy to watch on stream thanks to the amount of skilled players from different SMITE Pro League teams participating.

Ranked changes: solo queue only in Conquest, less punishment for having a disconnected player on the team, Duel surrender decreased

Along with the top 10 players being matched together, Ranked Conquest has a big change (as well as a return to the earlier days of SMITE) with only solo queue available from here on out. The idea was proposed by HiRezStew earlier this year and received nearly unanimous support from high-ranked and professional players, but split support from regular players who enjoy queuing with friends.

Players can continue to party with friends in Ranked 3v3 Joust. In Ranked Duel, there has been a small change, and players can now surrender at five minutes instead of 10. Also, players are finally not punished for a teammate who never loaded into the game or disconnected within the first few minutes:

  • Early Surrender conditions have been changed. Players will now be able to surrender before 10 minutes if a player Disconnects and within the first 3 minutes and has not returned.
  • For all Ranked Modes, if an early surrender occurs, the following will happen (ONLY occur if a team successfully surrenders before 10m)
    • Active players on the losing team will lose 0 TP
    • The disconnected player will lose 2x the full TP amount they would have lost if the match finished normally
    • The enemy winning team will win 0.5x the full TP amount they would have lost if the match finished normally

Lastly, 5.13 marks the beginning of a new split, so the usual soft reset will occur, and rewards will be distributed:

  • Ranked Conquest, Joust, and Duel have been soft reset to begin the Fall Split
  • Ranked Rewards have been updated

Game mode changes

Almost every game mode is getting changes in 5.13, whether it be to the map or to numbers. Let’s see what’s different all around the world of SMITE.

Fountain Buff (all modes)

  • Fountains now tick more quickly and for smaller amounts while healing allies or dealing damage to enemies
  • Fountains have new particle FX on damage and heal
  • Fountains no longer affected by anti heal
  • Players exiting the fountain will retain the fountain healing effect for an additional 1s

Joust map changes

  • Jousts Tower and Phoenix areas have been updated for better visual clarity
  • A new XP camp has been added to the Joust map. It is located just outside the Bull Demon King’s area
    • This Camp contains 2 Armored Tigers
    • These have 400 HP each
    • Provide 50 XP when killed (100 total)
    • Provide 13 Gold when killed (26 total)
  • Bull Demon King
    • Increased Base HP from 1400 to 1750

Arena changes

You’ll recognize most of these from Inner Demon Arena, where the changes were tested before making their way to regular Arena.

  • Players will now see ticket value effects when Minions and Gods are killed, or when something is run into the portal
  • Updated the HUD
  • Respawn Timer rules have been changes to be less random and should be more directly scaled with which team is winning or losing
  • The Arena Update is coming later this fall! This will be mostly an art update with some minor design changes. Keep an eye out for more info as we approach HRX!

Clash changes

  • Phoenixes
    • Now attack like normal phoenixes
  • Apophis
    • Shadow of Apophis buff and Enhanced Shadow of Apophis buff
      • Now Heals 4% of your max HP every 5s and restores 2% of your Mana every 5s
    • Decreased the damage on Apophis’ entrance attack from 2000 to 1500

Assault change

  • Assault will now randomly select a god from ALL gods, instead of just the player’s owned gods.
Cherrybomb Sol SMITE Skin
Cherrybomb Sol skin

Conquest changes

Map Rules

  • Support Bonus XP
    • After 2m on the game clock, Support Bonus XP will turn on
    • This rule will give the Lowest level player on each team a 25% increase to their shared XP only, not solo XP
      • This means a 2 way split, yielding 120% XP, would yield 60% to the higher level player and 60 * 1.25 = 75% to the lower player
    • If the lowest level player on a team is disconnected, the bonus XP will move to the 2nd lowest player
  • Minion AI
    • Minions that have already chosen a target will not change targets unless their current target dies, leaves radius, or an enemy god draws their aggro

Elder Harpy

  • Base XP reduced from 34 to 24
    • This affects mid camp x2 and back camps x1


  • Decreased base HP from 680 to 500

Jungle buff changes

  • These will not carry over to other game modes
  • Speed Buff
    • Decreased Speed Buff from 15% to 10%
    • Buff now applies additional stacks of 2% speed on each jungle camp kill/assist. Stacks up to 3 times, stacks last 15s
  • Red Buff
    • Decreased Power Increase from 20% to 10%
    • This Power Bonus increases from 10% to 15% when hitting enemy gods
  • Purple Buff
    • For each enemy god past the first within 55 units of you, all enemies within that area will lose additional protections. 2 protection per stack, stacks up to 4 times
      • Examples:
      • 1 enemy = 10 prot debuff on all enemies
      • 2 enemies  = 12 prot debuff on all enemies
      • 3 enemies  = 14 prot debuff on all enemies
      • 4 enemies = 16 prot debuff on all enemies
      • 5 enemies = 18 prot debuff on all enemies
    • Note: This Protection Shred can stack if 2 players on your team have the purple buff. This has always been the case, but we are just reminding everyone
  • Blue Buff
    • Decreased Mana Restored from 25 to 15 per 5s
    • Now restores 2% of your missing mana upon damaging a god with an ability, only triggers once per ability
Plushie Ganesha SMITE Skin
Plushie Ganesha skin

Jungle Practice revamp

Even Jungle Practice had an overhaul:

  • The map has been completely Updated!
    • Features all Season 5 Environment Art and Characters
    • Up to 5 players can join the map together
  • New Center Pads with new functions
    • Set Level 20
      • Jump right to level 20 instantly!
    • CD Reduction + Mana Regen
      • Gives 80% CDR and very fast MP5
    • God Mode
      • Locks your HP at 100%, regardless of how much damage you take
    • Stack Items
      • Step on this to increase all your stacking items to full stacks
  • New Testing Areas
    • God Bots
      • Now choose from a selection of AI controlled gods to fight against
    • Buff Camps
      • Now select which Conquest jungle camp you would like to test against
    • Towers and Phoenixes
      • Test your builds vs structures
    • Free Fight
      • An open blank space for you and a friend to spar in
  • New Features in old zones
    • Odin Bots
      • Added a new area set up with a series of ranges and radius indicators to better feel out the size of your attacks
      • There are now multiple Odin Bots to test on
        • Three bots at different base levels
        • A moving bot
      • Minion Waves
        • Step on a pad to change the minions stats to match a certain timeframe on the Conquest map (make them tankier)
      • Center Area
        • Reduced the size of the “fountain” to the more direct center of the map
        • Can now Sell Relics and buy new ones
        • Can now Sell Blessings and buy new ones
Geek Beak Thoth SMITE Skin
Geek Beak Thoth skin

Miscellaneous changes

  • Many Conquest NPCs had no icon for the damage they were dealing. Icons have been added for all of these attacks for the Combat Log (T) Screen and Death Recap Screen
  • Added accolade art for killing the Pyromancer and a notification in Spectator Mode to show who killed it.
  • Updated the UI Art for killing Gold Fury, Fire Giant, or Pyromancer
  • Updated the team-colored FX to show which team killed neutral camps

Chest additions

Awesome Chest

  • Plushie Artio

Godlike Chest

  • Reaper Tech Thanatos
  • Heaven’s Arrow Hou Yi
  • Primal Shaman Ganesha

Fantasy Points store rotation

  • Such Cold Skadi
  • SPF 666 The Morrigan
  • Peacekeeper Athena

Bug fixes


  • Fixed issues where Voice Chat would sometimes not work or not show that people were talking
  • Fixed an issue where players could get stuck on Victory/Defeat Screen. The longest players should ever see this screen now is 20. This may seem long but this issue occurs when a server disconnect occurs, and that time is spent to ensure the match is counted towards your progress.


  • Fixed an issue where Daily Rewards showed the wrong visuals
  • Pressing the Esc button while in chat will exit you from chat, and will not bring up the options menu
  • Fixed an Issue where the Minimap on the Clash Queue screen was incorrect
  • Fixed an issue where the social media share buttons on end of match lobby weren’t working sometimes
  • Fixed an issue where attempting to view a players profile from the Clan screen wouldn’t work
  • Clan tag toggle setting will now work immediately on the next game played


  • Fixed an issue where sometimes TP gained or lost in previous matches would show up in Normal Matches


  • Spectator mode on Consoles should no longer get stuck after picks and bans
  • Fixed an issue where the game could crash when viewing the Friends list
  • Fixed an issue where players can’t log out of the game after playing the tutorial
  • Fixed an issue where the Ability Screen would become broken in size/scale if using the console home button while it was up
  • Fixed an issue where boosters, clan invites, clan join, and achievement notifications had no Icon art
  • Fixed an issue where player profiles wouldn’t fully load in some cases
  • Fixed an issue where logging into different accounts on the same console would show the wrong amount of accumulated fantasy points
  • Fixed an issue where closing the game while in a custom match could get other players in that match stuck
  • Made text on each Queue Mode easier to read
Hellscape Cernunnos SMITE Skin
Hellscape Cernunnos skin

God bug fixes


  • Fixed an issue where Jackal Tech skin first ability FX could get stuck in place in the world
  • Fixed an issue where Jackal Tech VGS would stop working


  • Fixed an issue where he would randomly T pose in lobby


  • Fixed an issue where Izanami’s self buff ability Icon would not glow like other self buffs. This should glow when the ability doesn’t go on cooldown until the duration finishes, which this ability does.


  • Sol’s Sweet Tooth skin has had her Ability audio adjusted to be more consistent in volume and hearing range


  • Thoth’s Vizier Skin and Star Scribe Skin have had their Ultimate Ability audio adjusted to be more consistent in volume and hearing range

Xing Tian

  • Fixed an issue where spamming the jump action could interfere with his leap ability

Consoles getting mini map HUD editor

Console players will be able to adjust the mini map to some extent. Hi-Rez is gauging interest levels for future console customization updates.

  • Change its position on screen
  • Change its size
  • Changes its transparency level

Balance changes

Finally, onto the item and god balance changes. There is even a new item tree, which includes the return or remodel of items that were removed when Season 5 blessings were added, such as Bumba’s Mask.

New items

Mask – Tier 1

  • 500g
  • 50 Health
  • 50 Mana

Protector’s Mask- Tier 2

  • Builds from Mask.
  • 1200g
    • 50 Health
    • 15 Magical Protections
    • 15 Physical Protections
    • 10% Crowd Control Reduction

Lono’s Mask – Tier 3

  • Builds from Protector’s Mask
  • 2200g
    • 100 Health
    • 50 Magical Protections
    • 50 Physical Protections
    • 20% Crowd Control Reduction
      • -25% Damage Dealt
      • +15% Damage Mitigation
Nightbane Jing Wei SMITE Skin
Nightbane Jing Wei skin

Messenger’s Mask – Tier 2

  • Builds from Mask.
  • 1200g
    • 10 Physical Power
    • 30 Magical Power
    • 10% Movement Speed
    • 10% Cooldown Reduction

Bumba’s Mask – Tier 3

  • Builds from Messenger’s Mask.
  • 2400g
    • 25 Physical Power
    • 60 Magical Power
    • 20% Movement Speed
    • 20% Cooldown Reduction
      • +20% Damage Taken
      • +50 Bonus Movement Speed

Fighter’s Mask – Tier 2

  • Builds from Mask.
  • 1200g
    • 10 Penetration
    • 20 Physical Power
    • 50 Magical Power

Rangda’s Mask – Tier 3

  • Builds from Fighter’s Mask
  • 2600g
    • 20 Penetration
    • 50 Physical Power
    • 100 Magical Power
      • – 30 Bonus Movement Speed
      • +15% Ability Damage
      • +20% Basic Attack Damage

Item changes

Elixir of Defense Buff

  • Elixir of Defense is no longer removed on death.
  • While Elixir of Defense is active, you take 25% decreased damage from structures.
  • Duration increased from 300s to 360s.

Soul Reaver Passive Change

  • PASSIVE – Your abilities deal an additional 2% of the targets maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 8% Maximum Health damage at 2750 Health.

Ethereal Staff Passive Change

  • PASSIVE – Whenever you damage an enemy god you steal 8% maximum mana as well as 4% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Thoth Nerf

  • Increased Cost from 2650 to 2800
  • Decreased Magical Power from 100 to 80
  • Increased Mana from 125 to 250
  • Increased Mana conversion from 3% to 5% when it evolves.
Pup Patrol Cerberus SMITE Skin
Pup Patrol Cerberus skin

Book of the Dead Nerf

  • Book of the Dead no longer provides Health.
  • The shield now calculates based on your total mana, not current mana.
  • Increased Passive Mana Shield from 15% to 20%.
  • Lowered Health threshold for Passive trigger 50% to 40%.

Sorcerer’s Staff Nerf

  • Decreased Mana from 175 to 100

Warlock’s Staff Nerf

  • Decreased Mana from 400 to 200

Typhon’s Fang Lifesteal Buff / Power Nerf

  • Reduced Magical Power from 100 to 80
  • Increased bonus Magical Power from your lifesteal total from an equal amount to twice the amount.

Bancroft’s Talon Nerf

  • Increased Cost from 2400 to 2500

Restored Artifact Nerf

  • Decreased MP5 from 20 to 15

Chronos Pendant Nerf

  • Decreased Magical Power from 100 to 90
  • Decreased MP5 from 25 to 20

Rod of Asclepius Nerf

The Bonus Healing provided now only increases healing from abilities.

  • This effect no longer provides a bonus to potions, lifesteal, or health restoring buffs like the Fire Giant.

Rod of Healing Nerf

The Bonus Healing provided now only increases healing from abilities.

  • This effect no longer provides a bonus to potions, lifesteal, or health restoring buffs like the Fire Giant.

Oni Hunter’s Garb Buff

  • Increased damage mitigation per stack from 2% to 3%.

Midgardian Mail Nerf

  • Increased Cost from 2250 to 2300
  • Decreased Movement Speed Slow and Attack Speed slow from 10% to 8% per stack.

Silverbranch Bow Buff

  • Increased Attack Speed from 20% to 30%.

Toxic Blade Buff

  • Increased Attack Speed from 20% to 30%.

Stone Cutting Sword Buff

  • Decreased cost from 2600 to 2500g

Poisoned Star Nerf

  • Decreased damage reduction and slow from 20% to 15%.

Wind Demon Buff

  • Decreased from 2800g to 2700g.

Spectral Armor Nerf

  • Increased bonus damage taken from crits from 50% to 60%.

Warrior’s Blessing Nerf

  • Decreased Health from 100 to 75
  • Decreased Heal and Mana Restore on trigger from 40 to 30

Shifter’s Shield Nerf

  • Decreased Cost from 2500g to 2400g

Sundering Spear Buff

  • Reduce Cooldown from 140s to 110s

God balance changes

Most notable among the god balance changes is a rework to Freya, who has remained largely unchanged since her addition to SMITE almost five years ago.

Freya Rework

Mystic Warrior (Passive)

  • Brisingamen’s Blessing has been reworked to Mystic Warrior.
  • Freya’s Melee Basic Attacks restore 6% of her missing mana per successful hit. Freya’s Ranged Basic Attacks and Abilities heal 2% of her missing HP per successful hit up to once per shot.

Northern Lights

  • Irradiate has been reworked to Northern Lights.
  • Freya empowers her weapon making the next Basic Attack that hits an enemy within the next 5 seconds deal bonus magical damage in an area around the enemy. Enemies hit by the explosion are slowed for 2s. Minions take half damage from the explosion.
    • Damage : 70/115/160/205/250 (+75% of your Magical Power)
    • Slow: 25%
    • Cooldown : 9s
    • Cost: 60/65/70/75/80

Aurora Blade

  • Pulse has been reworked to Aurora Blade.
  • Freya can switch between empowering her Melee attacks or shooting pass-through Ranged Basic Attacks that stop on gods. Both her Melee and Ranged Basic Attacks gain bonus Magical Damage. While toggled on, each Ranged Basic Attack drains Mana. Minions take no bonus damage from the ranged version of Aurora Blade.
    • Melee Bonus Damage : 20/34/48/62/76 (+20% of your Magical Power)
    • Ranged Bonus Damage : 15/23/31/39/47 (+15% of your Magical Power)
    • Cooldown : .5s
    • Cost : 25/33/41/49/57 per shot

Valkyrie’s Disrection

  • Decreased Damage per Blast from 100/135/170/205/240 to  80/115/150/185/220.
  • Decreased Magical Power Scaling per hit from 35% to 30%.

Bakasura Buff

Take Down

  • This ability no longer decreases Physical protection of enemies hit by it.
  • This ability now causes enemies hit by it to take 10% increased Damage from all sources.

Eat Minion

  • Decreased Post-fire animation time from .7s to .2s
  • This ability now places an additional targeter over targets that can be instantly devoured.


  • Increase Projectile Speed from 80 to 120
  • Bakasura may now choose to eat his own minion pets from this ability. Gross.

Ah Puch Buff

Undead Surge

  • Increased Zombies Thrown from 1/1/2/2/2 to 2 at all ranks.

Empty the Crypts

  • Enemies hit by this have a 20% healing reduction applied. This effect stacks up to 3 times and lasts 5s.
  • The damaging spirits now pass through all walls, structures, and players.
  • Empty the Crypts now persists after Ah Puch dies.

Artemis Passive Change

Still Target

  • Artemis’s Basic Attacks deal 30% more damage to Enemy minions and 15% to enemy Gods if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.(Critical strikes on these targets deal 130/160%)

Hun Batz Passive Change / Buffs

Infused Strikes

  • This buff no longer provides 30% crit chance.
  • This effect now causes Hun Batz’s next successful basic attack to deal 20% more damage.

Overhand Smash

  • Hun Batz is no longer affected by directional movement penalties during while this ability is firing.

Fear No Evil

  • Can now be deployed in walls, reducing the change of it failing to fire because it is clipping a wall.

Ne Zha Passive Change

Righteous Spirit

  • Buff stacks no longer provide Critical Strike Chance
  • Buff stacks now provide 0.5% Movement Speed and 1 Physical Power per Stack, stacking up to 20 times.

Ravana: now an Assassin plus other changes


  • Ravana is now an Assassin.
  • Decreased base HP from 450 to 400
  • Decreased HP per level from 82 to 75
  • Increased base HP5 from 7 to 8
  • Increased HP5 per level from .63 to .7
  • Decreased base MP5 from 4.8 to 4.4
  • Decreased MP5 per level from .4 to .35
  • Decreased base Physical Protection from 16 to 13
  • Increased Basic Attack Power from 35 to 39
  • Increased Basic Attack Power per level from 2 to 2.2
  • Increased Attack Speed per level from 1 to 1.7

Chain of Blows

  • Chain of Blows can now stack on damaging structures.
  • Stacks are now gained per target hit.
    • Ex: Ten Hand Shadow First can get multiple stacks for hitting a minion wave.
  • Stacks now provide an 3% Movement Speed per stack. Stacks are lost when the shield is fully broken.

10 Hand Shadow Fist

  • Increased Physical Power Scaling from 55% to 70%

Overhead Kick

  • Decreased Cooldown from 20/18/16/14/12 to 18/17/16/15/14s

Anubis Buff

Plague of Locusts

  • Mana cost decreased from 60/70/80/90/100 to 60/65/70/75/80.

Grasping Hands

  • Mana cost decreased from 70/80/90/100/110 to 70/75/80/85/90.

Apollo Clarification

Across the Sky

  • Fixed his description not saying this ability applied a knock up on landing.
Baron Samedi Nerf
  • The skull that appears to show a player is affected by Hysteria has now been offset to help players see while affected.

Vivid Gaze

  • Damage decreased from 80/130/180/230/280 to 60/105/150/195/240.
  • Scaling decreased from 70% to 60%.

Consign Spirits

  • Decreased Heal from +15% of a target’s missing health to 12.5%.

Wrap It Up

  • Changed Slow to Root to a new CC term, Ramp to Root. The ramp up to the root is considered a root for all CC immunity purposes and if it is cleansed it will result in the full root not applying.
  • Decreased damage over time and Hysteria AoE duration from 4s to 2.5 to match the Ramp to Root FX.
    • This causes the overall damage this ability deals to go from 80/144/208/272/336 (+40% of your Magical Power) to 50/90/130/170/210 (+25% of your Magical Power).

Chang’e Buff / Nerf

Crescent Moon Dance

  • Increased Cooldown from 5s to 6s

Waxing Moon

  • Decreased Ult Damage from 160/235/310/385/460 to 160/225/290/355/420.

Chronos Change

Stop Time

  • Changed Slow to Stun to a new CC term, Ramp to Stun. The ramp up to the stun is considered a stun for all CC immunity purposes and if it is cleansed it will result in the full stun not applying.

Cupid Change

  • Increased Camera Height from 36 to 64 to give Cupid players a more consistent camera angle compared to other gods.

Hades Buff


  • Now has a debuff effect that lowers the targets Magical or Physical Power by 5%.

Kali Buff

Marked for Death

  • Increased heal on assist from 15% to 20%.

Kukulkan Buff


  • Increased movement speed from 40/50/60/70/80% to 60/65/70/75/80%.

Spirit of the Nine Winds

  • Decreased cooldown from 80s to 70s.

Rama Change

Astral Barrage

  • Adjusted the FX for this targeter to help it remain visible to the player firing, while also conveying the amount of shots left.

Serqet Nerf


  • Decreased damage from consuming 3 poisons from 25% Maximum Health to 20%.


  • Fixed an issue where targets inside the hit area for Deathbane would not take the full amount of hits they should.
  • This abilities targeter has been updated to better show the areas where this ability hits. The actual hit area has not changed.

Last Bane

  • Decreased base damage from 210/330/450/570/690 to 200/310/420/530/640.

Zhong Kui Nerf

Demon Bag

  • Decreased Protections per stack from 1 to 0.8.

Book of Demons

  • Decreased Stun duration from  .7/.8/.9/1/1.1s to .6/.7/.8/.9/1s

PTS information and 5.13 release date

Patch 5.13, the Mid-Season Update, is available now on the SMITE PTS, which can be downloaded from Steam. Similar to recent updates, the patch will be released when it is ready with Hi-Rez to announce a definite release date at a later date.

You can also get up to 300 free gems for playing the PTS this week, so hey, why not?



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